An Intelligent Pedagogical Agent to Foster Computational Thinking in Open-Ended Game Design Activities.
Özge Nilay YalçinSébastien LalléCristina ConatiPublished in: IUI (2022)
Keyphrases
- open ended
- computational thinking
- pedagogical agents
- learning outcomes
- game design
- learning objectives
- learning materials
- learning experience
- video games
- learning environment
- computer games
- learning processes
- collaborative learning
- game play
- learning styles
- educational games
- lesson plans
- learning tools
- cognitive load
- design process
- experimental group
- serious games
- computer based learning environments
- learning systems
- computer assisted language learning
- e learning
- teaching materials
- learning scenarios
- learning objects
- design patterns
- user experience
- learning resources