Login / Signup
Direct Volume Rendering with Shading via Three-Dimensional Textures.
Allen Van Gelder
Kwansik Kim
Published in:
VVS (1996)
Keyphrases
</>
direct volume rendering
three dimensional
volume data
rendered images
shape from shading
photorealistic
finite element
volume rendering
computer graphics
ray casting
range images
d objects
single image
x ray
virtual reality
surface reconstruction
multi view