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Dynamic Difficulty Adjustment through a Learning Analytics Model in a Casual Serious Game for Computer Programming Learning.
Adilson Vahldick
António José Mendes
Maria José Marcelino
Published in:
EAI Endorsed Trans. Serious Games (2017)
Keyphrases
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learning analytics
computer programming
serious games
high level
general purpose
learning scenarios
learning algorithm
reinforcement learning
technology enhanced learning
networked learning
machine learning
learning process
higher education
learning tools
intelligent tutoring
workplace learning