Perceptual Model based Surface Tessellation for VR Foveated Rendering.
Zipeng ZhengWenjun CaoWenjian ZhouZhuo YangYinwei ZhanPublished in: ICRAI (2020)
Keyphrases
- virtual reality
- three dimensional
- virtual environment
- texture mapping
- photorealistic
- computer graphics
- terrain modeling
- surface reconstruction
- high fidelity
- virtual world
- real time
- delaunay triangulation
- global illumination
- image based modeling
- d scene
- vision system
- image synthesis
- high quality
- implicit surfaces
- ray tracing
- human perception
- video compression
- low level
- smooth surfaces
- computer vision
- image quality
- multi view