Usability and Playability Heuristics for Augmented Reality Video Games in Smartphones.
Alberto ChangLourdes MontalvoFreddy PazPublished in: HCI (21) (2019)
Keyphrases
- augmented reality
- video games
- educational video games
- educational games
- learning experience
- virtual objects
- computer games
- game play
- multi user
- mixed reality
- game design
- learning games
- human computer interaction
- game playing
- real environment
- commercial games
- learning tools
- head mounted display
- computer generated images
- expert systems
- serious games
- real scenes
- mobile devices
- image registration
- tangible interaction
- molecular structures
- mathematics learning
- artificial intelligence
- virtual reality