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Using a Non-educational Mobile Game for Learning in Biology, Geography and Mathematics: Pokémon Go as a Case Study.
Dimitrios Deslis
Christos-Vonapartis Kosmidis
Eirini Tenta
Published in:
TECH-EDU (2018)
Keyphrases
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mobile games
learning process
web based learning
learning games
learning systems
learning design
technology enhanced learning
social learning
case study
mobile devices
online learning
learning analytics
blended learning