Digital games in the classroom? A contextual approach to teachers' adoption intention of digital games in formal education.
Frederik De GroveJeroen BourgonjonJan Van LooyPublished in: Comput. Hum. Behav. (2012)
Keyphrases
- digital games
- formal education
- learning environment
- game based learning
- digital game based learning
- educational games
- informal learning
- learning activities
- learning tools
- secondary school
- serious games
- game play
- game design
- foreign language learners
- st century
- computer games
- digital media
- professional development
- learning management systems
- learning experience
- learning process
- information technology