Use of augmented and virtual reality tools in a general secondary education institution in the context of blended learning.
Valentyna KovalenkoMaiia V. MarienkoAlisa SukhikhPublished in: CoRR (2022)
Keyphrases
- virtual reality
- blended learning
- higher education
- virtual environment
- secondary education
- computer graphics
- collaborative virtual environments
- online learning
- virtual world
- distance learning
- augmented reality
- blended learning environment
- three dimensional
- e learning
- virtual reality technology
- real world
- mobile learning
- context aware
- language learning
- learning management systems
- learning technologies
- user interface
- knowledge construction
- virtual training