Wiizards: 3D gesture recognition for game play input.
Louis KratzMatthew SmithFrank J. LeePublished in: Future Play (2007)
Keyphrases
- gesture recognition
- game play
- video games
- human computer interaction
- hidden markov models
- sign language recognition
- hand gestures
- human robot interaction
- serious games
- sign language
- computer games
- hand gesture recognition
- game design
- automatic face
- game playing
- educational games
- human machine interface
- game based learning
- learning processes
- recognition scheme
- hand postures
- database systems
- neural network
- skin detection
- learning experience
- virtual environment
- data model
- game engine
- relational databases
- learning environment
- hand motion
- pointing gestures
- sign recognition
- recursive neural networks