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Cache-aware sampling strategies for texture-based ray casting on GPU.
JunPeng Wang
Fei Yang
Yong Cao
Published in:
LDAV (2014)
Keyphrases
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ray casting
sampling strategies
gpu implementation
volume rendering
sampling strategy
volume data
active learning
graphics hardware
real time
interactive information retrieval
ray tracing
parallel architectures
deformable models
feature tracking
implicit surfaces
graphics processing units
user interaction