Using Irradiance Environment Map on GPU for Real-Time Composition.
Jonghyub KimYong Ho HwangHyun-Ki HongPublished in: PCM (2007)
Keyphrases
- real time
- graphics hardware
- gpu accelerated
- gpu implementation
- vision system
- surface reconstruction
- maximum a posteriori
- real time embedded systems
- topological map
- mobile robotics
- indoor environments
- low cost
- range images
- virtual world
- maximum likelihood
- changing environment
- programming environment
- high speed
- mobile robot
- control system
- video sequences
- face recognition