Comparison of Using an Augmented Reality Learning Tool at Home and in a Classroom Regarding Motivation and Learning Outcomes.
Aldo Uriarte PortilloMaría-Blanca IbáñezRamón Zataraín-CabadaMaría Lucía Barrón-EstradaPublished in: Multimodal Technol. Interact. (2023)
Keyphrases
- augmented reality
- learning tools
- learning outcomes
- learning experience
- student learning
- instructional strategies
- learning process
- collaborative learning
- foreign language
- promote learning
- digital storytelling
- individual differences
- learning environment
- learning gains
- learning processes
- game based learning
- mixed reality
- learning styles
- learning resources
- virtual reality
- virtual objects
- mobile learning
- e learning
- learning scenarios
- human computer interaction
- concept mapping
- video games
- tablet pc
- educational games
- real environment
- user interface
- pedagogical agents
- concept maps
- educational process
- live video
- online learning
- distance learning
- statistically significant
- content analysis
- digital games
- learning activities
- instructional design
- game play
- learning content