The pleasure of being (there?): an explorative study into the effects of presence and identification on the enjoyment of an interactive theatrical performance using omnidirectional video.
Jérémie DecockJan Van LooyLizzy BleumersPhilippe BekaertPublished in: AI Soc. (2014)
Keyphrases
- interactive video
- positive effects
- video content
- video data
- multimedia
- real time
- video streams
- video sequences
- user interaction
- public space
- real time video
- live video
- video database
- video analysis
- video games
- user friendly
- virtual reality
- mobile robot
- stereo vision
- spatial and temporal
- vision system
- video retrieval
- human activities
- single camera
- computer graphics
- space time