Enhancing 5th graders' science content knowledge and self-efficacy through game-based learning.
Angela MelusoMeixun ZhengHiller A. SpiresJames C. LesterPublished in: Comput. Educ. (2012)
Keyphrases
- game based learning
- learning outcomes
- learning processes
- elementary school students
- learning environment
- learning experience
- collaborative learning
- game based learning environment
- university students
- learning styles
- digital game based learning
- computer self efficacy
- elementary school
- game design
- educational games
- artificial intelligence
- video games
- online game
- serious games
- hong kong
- mobile learning
- computer science
- game playing
- science education
- chinese language
- primary school
- science learning
- experimental group
- learning algorithm
- e learning
- case study
- information technology
- game play
- digital games
- mobile devices
- learning process
- machine learning