Exploring the impact of flipped classroom on students' acceptance of programming in secondary education.
On-Sheung YanGary ChengPublished in: TALE (2017)
Keyphrases
- secondary education
- secondary school
- science education
- knowledge construction
- collaborative learning
- student learning
- computer lab
- video games
- learning environment
- learning activities
- educational software
- programming course
- middle school
- learning process
- professional development
- science learning
- computer programming
- cognitive tutor
- e learning
- online learning
- hong kong
- cooperative learning
- elementary school
- instructional strategies
- student attitudes
- learning community
- pilot study
- blended learning