Is it Real? Measuring the Effect of Resolution, Latency, Frame rate and Jitter on the Presence of Virtual Entities.
Thibault LouisJocelyne TroccazAmélie Rochet-CapellanFrançois BérardPublished in: ISS (2019)
Keyphrases
- frame rate
- temporal resolution
- real time video processing
- video sequences
- sampling rate
- high speed
- spatial resolution
- video camera
- high frame rate
- video rate
- video quality
- virtual environment
- augmented reality
- standard pc
- combining information from multiple
- d scene
- real time
- packet loss
- bitstream
- dynamic scenes
- coding scheme
- ground truth