'Hello! *What your name?' Children's evaluations of ungrammatical speakers after live interaction.
Thomas St. PierreKatherine WhiteElizabeth K. JohnsonPublished in: CogSci (2021)
Keyphrases
- cognitive abilities
- data sets
- human computer interaction
- speech recognition
- interface design
- computer games
- real time
- user interaction
- maximum likelihood
- natural language processing
- augmented reality
- case study
- language learning
- educational games
- human robot interaction
- artificial intelligence
- multi touch
- databases
- school children