A novel approach for gesture control video games based on perceptual features: modelling, tracking and recognition.
Gang HuQigang GaoPublished in: Int. J. Comput. Vis. Robotics (2012)
Keyphrases
- video games
- gesture recognition
- human movement
- recognition rate
- learning experience
- game design
- object recognition
- game play
- educational games
- computer games
- control system
- hand gesture recognition
- real time
- hand gestures
- partial occlusion
- particle filter
- learning tools
- gaze control
- hidden markov models
- game playing
- commercial games
- visual feedback
- case study
- sign language
- serious games
- computer controlled
- augmented reality
- hand postures
- american sign language
- human computer interaction
- computer supported collaboration