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LOA: Logical Optimal Actions for Text-based Interaction Games.
Daiki Kimura
Subhajit Chaudhury
Masaki Ono
Michiaki Tatsubori
Don Joven Agravante
Asim Munawar
Akifumi Wachi
Ryosuke Kohita
Alexander Gray
Published in:
CoRR (2021)
Keyphrases
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action sets
human computer interaction
optimal solution
dynamic programming
video games
cognitive agents
reinforcement learning
worst case
image search
initially unknown
coalition structure generation
user interaction
nash equilibrium
educational games
repeated games