Recognition of student intentions in a virtual reality training environment.
Yecheng GuSergey A. SosnovskyPublished in: IUI Companion (2014)
Keyphrases
- virtual reality
- virtual training
- virtual environment
- virtual humans
- virtual world
- e learning
- augmented reality
- three dimensional
- photorealistic
- virtual reality technology
- computer animation
- virtual space
- computer graphics
- learning environment
- intelligent tutoring systems
- multi sensory
- pattern recognition
- force feedback
- virtual museum
- student learning
- learning process
- visual data mining
- feature extraction
- digital museum
- data mining
- virtual reality environments
- computer generated forces
- mixed reality
- multi user
- gesture recognition