Exploring structural relations among computer self-efficacy, perceived immersion, and intention to use virtual reality training systems.
Tao XieLing ZhengGeping LiuLeping LiuPublished in: Virtual Real. (2022)
Keyphrases
- virtual reality
- computer self efficacy
- virtual training
- virtual environment
- computer software
- computer graphics
- augmented reality
- perceived usefulness
- virtual world
- virtual reality environments
- three dimensional
- statistically significant
- learning outcomes
- factors that affect
- virtual humans
- distance learning
- structural equation modeling
- computer anxiety
- virtual reality technology
- virtual space
- contextual factors
- technology acceptance
- technology adoption
- image processing
- tangible user interface