Ray tracing via GPU rasterization.
Wei HuYangyu HuangFan ZhangGuodong YuanWei LiPublished in: Vis. Comput. (2014)
Keyphrases
- ray tracing
- graphics hardware
- implicit surfaces
- image synthesis
- texture mapping
- real time
- photorealistic
- computationally intensive
- parallel implementation
- graphics processing units
- parallel processing
- parallel computing
- parallel computation
- specular reflection
- image matching
- image processing
- point cloud
- radial basis function
- matching algorithm
- range images
- human body
- video sequences
- integral image