Matching Games and Algorithms for General Video Game Playing.
Philip BontragerAhmed KhalifaAndre MendesJulian TogeliusPublished in: AIIDE (2016)
Keyphrases
- game playing
- general game playing
- video games
- multimedia
- imperfect information games
- temporal difference learning
- imperfect information
- computer games
- game play
- worst case
- multi player
- tic tac toe
- video data
- software engineering
- game tree search
- learning algorithm
- combinatorial optimization
- game tree
- board game
- adventure game
- lower bound
- world class
- opponent modeling