Login / Signup
Determining Collisions between Moving Spheres for Distributed Virtual Environments.
Kier Storey
Fengyun Lu
Graham Morgan
Published in:
Computer Graphics International (2004)
Keyphrases
</>
virtual environment
virtual world
virtual reality
computer graphics
multi user
distributed systems
collision detection
physical environment
serious games
virtual space
virtual objects
virtual humans
virtual characters
virtual agents
real world
learning processes
role play
virtual training