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Factorization of the Ashikhmin BRDF for Real-Time Rendering.
Mauro Steigleder
Michael D. McCool
Published in:
J. Graphics, GPU, & Game Tools (2002)
Keyphrases
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real time rendering
computer graphics
image synthesis
image based rendering
gpu implementation
frame rate
light source
light transport
real time
computer vision
subsurface scattering
video sequences
general purpose
virtual environment
virtual reality
high efficiency