Modeling acoustics in virtual environments using the uniform theory of diffraction.
Nicolas TsingosThomas A. FunkhouserAddy NganIngrid CarlbomPublished in: SIGGRAPH (2001)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- multi user
- collision detection
- interaction model
- physical environment
- computer graphics
- x ray
- learning processes
- serious games
- virtual characters
- virtual space
- real time
- virtual training
- natural interaction
- real environment
- virtual humans
- virtual learning environments
- computational model
- vision system
- signal processing
- three dimensional