Leaderboards in Gamified Information Systems for Health Behavior Change: The Role of Positioning, Psychological Needs, and Gamification User Types.
Manuel Schmidt-KraepelinMaroua Ben AyedSimon WarsinskyShanshan HuScott ThiebesAli SunyaevPublished in: HICSS (2024)
Keyphrases
- information systems
- user experience
- health care
- positive and negative feedback
- user satisfaction
- behavioral patterns
- user interaction
- user interface
- information technology
- neural network
- user defined
- human decision making
- user activity
- user interests
- neural mechanisms
- behave differently
- personality traits
- behavior patterns
- current situation
- recommender systems
- user feedback
- user preferences
- user profiles
- social media