Real-time navigating crowds: scalable simulation and rendering.
Julien PettréPablo de Heras CiechomskiJonathan MaïmBarbara YersinJean-Paul LaumondDaniel ThalmannPublished in: Comput. Animat. Virtual Worlds (2006)
Keyphrases
- real time
- high fidelity
- graphics hardware
- real time rendering
- vision system
- simulation environment
- surgical simulation
- image rendering
- low latency
- numerical simulations
- computer graphics
- low cost
- control system
- image processing
- simulation model
- simulation study
- simulation models
- real environment
- high definition
- general purpose