The Nintendo Entertainment System and the 10NES Chip: Carving the Video Game Industry in Silicon.
Casey O'DonnellPublished in: Games Cult. (2011)
Keyphrases
- video games
- high density
- high speed
- low cost
- named entities
- learning experience
- cmos technology
- computer games
- game play
- educational games
- low power
- game playing
- game design
- case study
- analog vlsi
- learning tools
- silicon on insulator
- learning process
- machine learning
- unsupervised learning
- single chip
- game development
- metal oxide semiconductor