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Asynchronous chess competition.
Nathaniel Gemelli
Robert Wright
James Lawton
Andrew Boes
Published in:
AAMAS (2006)
Keyphrases
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artificial intelligence
evaluation function
computer chess
data sets
imperfect information
social networks
evolutionary algorithm
brute force
board game
international competition
search algorithm
lower bound
artificial neural networks
game tree search
asynchronous circuits
distributed constraint satisfaction