Sign in

Pattern oriented card game development: SOFTTY - A card game for academic learning of software testing.

Alexander SoskaJürgen MottokChristian Wolff
Published in: EDUCON (2017)
Keyphrases
  • game development
  • software testing
  • card game
  • reinforcement learning
  • learning process
  • learning algorithm
  • key features
  • case study
  • state space
  • software engineering
  • video games
  • computer science education