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Different cognitive abilities displayed by action video gamers and non-gamers.

Magdalena KowalAdam J. TothChris ExtonMark John Campbell
Published in: Comput. Hum. Behav. (2018)
Keyphrases
  • cognitive abilities
  • online game
  • human actions
  • multimedia
  • video sequences
  • video data
  • game play
  • analogy making
  • space time
  • video content
  • action recognition
  • meta cognitive
  • atomic actions