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Different cognitive abilities displayed by action video gamers and non-gamers.
Magdalena Kowal
Adam J. Toth
Chris Exton
Mark John Campbell
Published in:
Comput. Hum. Behav. (2018)
Keyphrases
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cognitive abilities
online game
human actions
multimedia
video sequences
video data
game play
analogy making
space time
video content
action recognition
meta cognitive
atomic actions