Distributed Texture Memory in a Multi-GPU Environment.
Adam MoerschellJohn D. OwensPublished in: Graphics Hardware (2006)
Keyphrases
- real time
- computing environments
- distributed systems
- dynamic environments
- data transfer
- distributed environment
- memory usage
- memory requirements
- distributed multimedia
- multi agent
- texture features
- computer networks
- texture analysis
- mobile robot
- parallel processing
- texture classification
- gabor filters
- heterogeneous environments
- texture segmentation
- feature extraction
- wide area network
- parallel computation
- mobile sensor
- urban environments
- parallel computing
- texture images
- gray level
- peer to peer
- image segmentation