Fragment-based responsive character motion for interactive games.
Xi ChengGengdai LiuZhigeng PanBing TangPublished in: Vis. Comput. (2009)
Keyphrases
- motion estimation
- image sequences
- game design
- motion analysis
- camera motion
- motion model
- optical flow
- space time
- computer graphics
- motion segmentation
- computer games
- game theory
- spatial and temporal
- virtual reality
- object motion
- coalitional games
- motion field
- motion detection
- motion planning
- hidden markov models
- motion capture
- interactive narrative
- optical character recognition
- visual perception
- reference frame
- humanoid robot
- structure from motion
- augmented reality
- moving objects