Computational literacy and mathematics learning in a virtual world: identity, embodiment, and empowered media engagement.
Sneha Veeragoudar HarrellDor AbrahamsonPublished in: CSCL (2007)
Keyphrases
- virtual world
- mathematics learning
- social context
- virtual environment
- video games
- immersive environments
- high school
- physical world
- virtual reality
- face to face interactions
- multimedia
- tutoring system
- multi user
- collaborative learning
- mixed reality
- virtual learning environments
- virtual humans
- cognitive systems
- virtual communities
- virtual space
- virtual agents
- cognitive science
- multimedia data
- game based learning
- learning algorithm
- computer graphics
- learning process
- computer vision