From Classroom to Metaverse: A Study on Gamified Constructivist Teaching in Higher Education.
Peter H. F. NgPeter Q. ChenZackary P. T. SinYe JiaRichard Chen LiGeorge BaciuJiannong CaoQing LiPublished in: ICWL (2023)
Keyphrases
- higher education
- hong kong
- blended learning
- online learning
- teaching practices
- technology enhanced
- web based teaching
- problem based learning
- e learning
- online education
- instructional strategies
- learning in higher education
- distance learning
- learning technologies
- learning environment
- information literacy
- learning management systems
- tertiary education
- game based learning
- learning process
- educational settings
- educational process
- student centered
- online environment
- secondary school
- student learning
- teacher education
- teaching learning
- mobile learning
- online teaching
- preservice teachers
- formative assessment
- hybrid learning
- middle school students
- university level
- educational technology
- higher education institutions
- collaborative learning
- high school
- cooperative learning
- m learning
- online course