Does visual search by neck motion improve hemispatial neglect?: An experimental study using an immersive virtual reality system.
Rikushi SabuKazuhiro YasudaRyoichi KatoShuntaro KawaguchiHiroyasu IwataPublished in: SMC (2020)
Keyphrases
- virtual reality
- visual search
- computer animation
- virtual environment
- computer graphics
- visual attention
- virtual world
- three dimensional
- virtual reality technology
- eye movements
- photorealistic
- virtual space
- augmented reality
- multi sensory
- image retrieval
- virtual humans
- video retrieval
- visual environment
- virtual reality environments
- camera motion
- force feedback
- virtual museum
- low level
- interactive virtual
- visual search tasks
- motion capture
- visual perception
- eye tracking
- human computer interaction
- optical flow
- tangible user interface