Creating Environmental Awareness in Education Through IoT and Gamification.
Christos T. RodosthenousEfstathios MavrotherisWolfgang GrellerBernardo TabuencaPublished in: ICL (2) (2022)
Keyphrases
- serious games
- global warming
- e learning
- cloud computing
- user experience
- management system
- game design
- environmental factors
- distance education
- st century
- big data
- educational technology
- information and communication technologies
- web based learning
- interactive learning
- mobile learning
- learning community
- data analysis
- distance learning
- technology enhanced learning
- elementary school
- environmental protection