The Curriculum Planning Process for Undergraduate Game Degree Programs in the United Kingdom and United States.
Monica McGillPublished in: ACM Trans. Comput. Educ. (2012)
Keyphrases
- united states
- planning process
- computer science curriculum
- planning systems
- development process
- game playing
- air force
- computer games
- production planning
- software engineering
- united kingdom
- high school
- game development
- game play
- south korea
- educational games
- computer science
- college students
- professional development
- video games
- small businesses
- programming course
- online game
- supply chain
- case study