Applying classic game production principles to game productions with short development times.
Tobias BruchSophie De SmetJustin ZwackAlexander MarbachPublished in: GI-Jahrestagung (2017)
Keyphrases
- game development
- educational games
- game play
- virtual world
- computer games
- game theory
- game playing
- game design
- development process
- video games
- design principles
- learning games
- game theoretic
- imperfect information
- real time strategy games
- role playing
- pac man
- production system
- information processing
- decision support
- neural network
- quality control
- game based learning
- nash equilibria
- game tree search
- coalitional games
- case study
- cooperative game
- data sets