The Chimera Methodology: Designing Dynamically Reconfigurable and Reusable Real-Time Software Using Port-Based Objects.
David B. StewartPradeep K. KhoslaPublished in: Int. J. Softw. Eng. Knowl. Eng. (1996)
Keyphrases
- real time
- software systems
- real time systems
- software components
- software reuse
- video images
- outdoor environments
- data objects
- computer systems
- software development
- dedicated hardware
- bounding box
- d objects
- user interface
- moving objects
- low cost
- object model
- software design
- control system
- reusable components
- source code
- high speed
- software engineering
- complex scenes
- image segmentation
- development methodologies
- information systems