Assessing user engagement with a fall prevention game as an unsupervised exercise program for older people.
Jaime Andres GarciaWilliam L. RaffeKarla Felix NavarroPublished in: ACSW (2018)
Keyphrases
- user engagement
- user experience
- computer games
- game theory
- game programming
- computer chess
- video games
- user satisfaction
- nash equilibrium
- semi supervised
- monte carlo search
- computer programs
- educational games
- game play
- unsupervised learning
- supervised learning
- game playing
- virtual world
- training sessions
- static analysis
- programming environment
- game development
- older adults
- program execution
- cooperative game
- role playing
- data driven
- multi agent