Constructivist Learning and Mantle of the Expert Pedagogy - A Case Study of an Authentic Learning Activity, the "Brain Game", to Develop 21St Century Skills in Context.
Grace LawlorBrendan TangneyPublished in: CSEDU (2) (2016)
Keyphrases
- learning activities
- st century
- constructivist learning
- learning process
- formal education
- learning processes
- instructional design
- game based learning environment
- educational technology
- e learning
- learning environment
- mobile learning
- activity theory
- collaborative learning
- case study
- learning objects
- learning scenarios
- mobile devices
- learning experience
- learning design
- game based learning
- game play
- mobile technologies
- computer games
- instructional strategies
- learning theory
- learning content
- distance learning
- higher education
- learning systems