Gloss perception in painterly and cartoon rendering.
Adrien BousseauJames P. O'SheaFrédo DurandRavi RamamoorthiManeesh AgrawalaPublished in: ACM Trans. Graph. (2013)
Keyphrases
- painterly rendering
- photorealistic rendering
- high quality
- visual perception
- human perception
- real time
- geometric models
- photorealistic
- computer graphics
- texture mapping
- high fidelity
- image synthesis
- d scene
- graphics hardware
- machine learning
- ambient occlusion
- database
- learning algorithm
- image space
- three dimensional
- range images
- computer vision
- rendered images
- cluster of workstations
- face recognition