Effects of Field of View on Presence, Enjoyment, Memory, and Simulator Sickness in a Virtual Environment.
James Jeng-Weei LinHenry Been-Lirn DuhHabib Abi-RachedDonald E. ParkerThomas A. FurnessPublished in: VR (2002)
Keyphrases
- field of view
- virtual environment
- virtual world
- interaction model
- virtual reality
- serious games
- image acquisition
- high resolution
- image resolution
- omnidirectional camera
- computer graphics
- multiple cameras
- region of interest
- panoramic images
- wide field of view
- virtual characters
- physical environment
- wide angle
- real time
- haptic interaction
- image mosaicing
- real environment
- virtual humans
- augmented reality
- computer vision