Vestibular cues and virtual environments.
Laurence R. HarrisMichael JenkinDaniel C. ZikovitzPublished in: VRAIS (1998)
Keyphrases
- virtual environment
- virtual reality
- computer graphics
- virtual world
- multi user
- physical environment
- serious games
- collision detection
- virtual agents
- learning processes
- virtual learning environments
- interaction model
- virtual objects
- three dimensional
- physical space
- synthetic characters
- real environment
- virtual characters
- role play