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Ray Tracing Hardware System Using Plane-Sphere Intersections.
Yoshiyuki Kaeriyama
Daichi Zaitsu
Kazuhiko Komatsu
Ken-ichi Suzuki
Tadao Nakamura
Nobuyuki Ohba
Published in:
FPL (2006)
Keyphrases
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ray tracing
image synthesis
graphics hardware
photorealistic
three dimensional
computationally intensive
real time
texture mapping
image processing
computer graphics
d objects
virtual reality
image acquisition
computing systems
integral image