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Social Praxis Within and Around Online Gaming: The Case of World of Warcraft.

Christothea Herodotou
Published in: DIGITEL (2010)
Keyphrases
  • role playing game
  • online game
  • online gaming
  • social interaction
  • network centrality
  • computer games
  • social networks
  • social media
  • educational games
  • learning algorithm
  • united states
  • virtual communities
  • social capital