Video Game Self-efficacy and its Effect on Training Performance.
Skilan A. OrtizClint A. BowersJanis A. Cannon-BowersPublished in: Int. J. Serious Games (2015)
Keyphrases
- video games
- serious games
- learning experience
- educational games
- game play
- computer games
- learning tools
- training process
- game design
- game based learning
- training examples
- computer self efficacy
- computer software
- game development
- game playing
- learning outcomes
- training set
- game players
- individual differences
- computer skills