To Plan or to Simply React? An Experimental Study of Action Planning in a Game Environment.
Martin CernýRoman BartákCyril BromJakub GemrotPublished in: Comput. Intell. (2016)
Keyphrases
- external events
- plan execution
- real time strategy games
- sensing actions
- case based planning
- world model
- planning process
- plan generation
- dynamic environments
- planning tasks
- planning problems
- virtual world
- partial order planning
- current situation
- plan recognition
- concurrent actions
- joint action
- extensive form games
- ai planning
- planning domains
- initial state
- action selection
- planning systems
- action sequences
- automated planning
- derived predicates
- optimal plans
- video games
- computer games
- domain description
- multi agent
- durative actions
- mobile robot
- heuristic search
- autonomous agents
- game playing
- game engine
- game players
- classical planning